Venture to the doomed land of Weftenhaal to reclaim Fate and slay the gods.
Latest Updates from Our Project:
GM Screen Add-on, Updated Quickstart, Articles & Interviews
8 months ago
– Fri, Oct 03, 2025 at 06:17:54 AM
Harken my words oh Forsaken!
As we approach our next stretch goal, we’ve got a couple of new exciting updates for ya’ll. We’ve made a new add-on (not a stretch goal, we’re just doing it), updated our quickstart because all you sickos were calling us casuals for making it “too easy”, and have been featured on a staggering array of interviews, articles and Actual Plays.
GM Screen Add-On
It took us a very clever comment on a facebook ad for us to realise this, but we may have completely missed a trick not using Dwyn's beautiful triptych image as a GM screen. With a couple of adjustments and extra golden swirls, Dwyn has helped build a gorgeous illustrated GM screen that you can grab now as an add-on to your pledge.
The GM Screen will contain quick reference information on dice mechanics, status effects and guidance for smooth running combat, allowing you to focus on the game at play without flipping through appendices. It also lets you hide maps, notes and enemy move dice/tables, should you wish to conceal this info from your players. Plus it's pretty.
Exceptionally WIP Text. Zach did the graphic design this morning with a third of a migraine.
Updated Quickstart
A couple of us let you know that you thought the quickstart was a touch too easy.
You wanted a challenge? We listened.
We’ve updated the Doomspiral Quickstart with harder monsters, giving each enemy a new trick up its sleeve. The Wretches attack if not outnumbered, the Slimes do extra damage to Stuck targets, and Jailers have some beefy new attacks. The Pharos Warden and Salt Beast have also had a major glowup, with a shockingly aggressive new moveset based around countering repositions and looping Dodges into attacks.
Get ready for him to: Animal Reflexes [Reaction] Dodge 3+ - if successful the Attacker loses 1D6 position - if their Position is reduced to 0, make a 1D6+2 Attack targeting them
We’ve also hit a few of the best performing abilities to give the foes the opportunity to better strut their stuff. The Scholar was able to do massive damage from spells while effortlessly defending from their Polygonal Shield, none of which really require any serious investment in Stamina. We’ve toned down these abilities, and also hit abilities which remove Move Dice across the Starting Backgrounds, such as Sudden Stillness, Barreling Charge and Voice of God, Call out to Me.
We’ve also clarified some monster moves which reference attack weight. While it technically did something in the way it can interact with certain types of player armour, we’ve just removed it to clean up monster fight.
Waking up at the Tether after getting killed by the new, harder Saltcrag.
Alongside the map changes and the new NPC encounter, Vycrum the Nomad, this should make the quickstart much more satisfying for veteran Souls players and TTRPG enjoyers. If you grabbed it from the SoulMuppet website, the hyperlink we emailed you should be updated with a new file, and if you go anywhere else (Itch/DriveThru) the files have been updated too.
Articles, Actual Play and Interviews OH MY!
When last we spoke, EUphoria were prepping to stream the first Actual Play of Doomspiral on their Twitch channel. Watch the full adventure over on the EUphoria YouTube channel, complete with throwing stones and running away, hidden traps and suspicious characters.
Hungry for more Doomspiral Actual Play? Join the cast of RuinousPaths as they venture into the lands of Wheftenhaal and attempt to escape the depths of Saltcrag. Streaming live tonight (3rd October at 3pm est / 8pm bst) on Twitch
Late last week Zach and Nick sat down with Ryan from Weekly Scroll to chat about Doomspiral, covering the process of developing the game, offering some insight into how it plays and dropping some careful, juicy lore-tea that normally you’d have to sit through a whole hour long YouTube video to get the lowdown of. You can listen to the interview on your favourite podcast medium, or grab it on Youtube.
Finally, Nick and Zach did an interview with Tim Linwood where at The Wargamer, where they stay professional with only slightly-veiled smack-talk about other video game TTRPG adaptions. To find out more about Covenants, Stamina Dice, Zach’s flailing attempts to convincing Nick to add multiplayer and our desire to recreate Patches, give it a read!
That’s it from us! What a hell of a few days. Check out the articles, let us know if the new quickstart made you “git gud” and add the fancy pants GM screen to your pledge! Share, support, enjoy.
If you backed the project, please display your support on social media by posting this image expressing your dedication to Doomspiral.
BackDoomspiralNow.png is perhaps our greatest work of art as a creative studio.
Speak soon,
Zach, Mol and the rest the SoulMuppet Team
Dice Showcase, Region Preview and Actual Play
8 months ago
– Mon, Sep 29, 2025 at 07:20:40 AM
After another weekend we’re almost half way to the "How to write a Doomspiral Campaign" stretch goal! Thank you all so so much for your continued support, shares and kind words.
This update contains behind the scenes insights on design and craftsmanship process of our custom Doomspiral dice from RuneFable, a Region preview of the Halfgrave Forest from Zach and, a sneak peek into the first Doomspiral Actual Play streaming TONIGHT (29th Sept) on Twitch.
The Dice of Doomspiral
We asked Myles, RuneFables dicecrafter, about the inspiration and creation of the beautiful custom Doomspiral dice he'll be crafting and here is what he said...
Myles: When SoulMuppet asked me to come back and work on some dice for Doomspiral I knew I had to get involved. After working on the dice for Paint the Town Red, I knew SoulMuppet would give me a lot of creative freedom and sure enough they asked me to ‘see what new techniques I can come up with’.
We wanted to base the dice on the tether that is integral to the player characters journey, and I’d wanted to work on my 3D modelling skills for a while now, so this seemed like the perfect opportunity. I proposed a bunch of designs, and we settled on one inspired by the ‘Tether’ art piece, with a 3D tether inside the dice and the threads of fate flowing around it.
Myles: I set about designing the tether in blender, focusing on the gnarled telegraph pole style of it, adding in plenty of crooked angles to give it some depth. To get this to sit correctly in the dice I placed the tether upon a cut-off blank that would fit snugly inside one end of my Shard D6 and tweaked the sizing of the tether to remain inside the bounds of the dice mould. These were then 3D-printed in resin and the supports removed before painting up in gold and a charcoal grey base. I then tied some shimmery gold sewing thread around the arms of the tether and carefully wove it into a shape that was reminiscent of the threads being drawn around it. This painted insert was popped into my shard D6 mould and carefully poured a black to teal/green translucent resin gradient (with some subtle gold shimmer of course) to enhance the Dark Souls inspired vibe. Finally, I sanded and polished the dice and inked the numbers in an old brass colour.
Myles: For the photography SoulMuppet asked for something mysterious feeling and I had a mini smoke machine on order, so we had to play around with that. I set the dice up in a rocky landscape to give that bleak and barren feeling and took literally hundreds of photos with me blowing smoke around the place to try and capture those elusive billows and wisps!
Myles: I’m super proud of these dice and think they capture Doomspiral’s vibes perfectly. I think they might be some of my best work yet, especially in terms of the technical side of things!
Zach: If you like the dice and want to get enough Thread for a full level, you can either switch to the Tether Keeper pledge or grab them as an add-on. Check out the other add-ons too!
Region Preview: Halfgrave
“Most believe it is the sun’s shattering that keeps the warmth of summer from us. Hmmmph. If only it were. Summer belongs to Linnea, And if her forest is called Halfgrave? It will not be only winter bringing a chill to my heart.”
Veteran Mikol
Every region or dungeon in Doomspiral begins with an atmospheric quote from an NPC, and this one is from Veteran Mikol, a shopkeep and weapons trainer found in Halfway House (who has a mysterious quest all of his own).
Mikol gives you the lowdown: what we now know as Halfgrave was once spoken of in legend as Woods-of-All-Seasons, but no-one in Weftenthaal calls it that - the speculation about the reason for its new name is dreadful and doom-laden.
Summer is gone, and the forest and its mountainsides are gripped in perpetual winter, a low frost and chill in the air at its lower reaches, but thick blankets of snow and icicle-laden branches higher up. The area is filled with the Cultivators, moss-laden creatures who work tirelessly to keep the forest alive amidst endless winter. The only point of light and warmth is a glistening, beautiful tree a hundred feet tall, its leaves are the flame-gold of the evening.
Like all the Regions in Doomspiral, Halfgrave Forest is split into a number of Sub-Regions and 12-ish locations. These might be simple encounters, like the Starvling Wolves nestled in the snow, or full mini-dungeons such as the Cultivator Heartflesh, a 6 room location with puzzles, traps and powerful enemies.
Halfgrave is a late-game area, filled with the climatic events of quests. At the Vine-Eaten Chapel you might find a duel between the rivals Vyrcrum and Serrima, or you might aid Aegnmere in the Primordial Garden on his quest to find out what happened to summer, so he might return to a melted Basseyngad.
The most dangerous thing in the Halfgrave is Linnea herself. She’s not in some central location at the heart of the woods, she instead roams the forest, hoarfrost at her feet, stalking the Forsaken and constantly threatening to emerge from ambush. This first phase could happen at any time, leaving the Forsaken on an eternal edge as they explore, whereas the second phase will take them deeper into the woods and ready for whatever perils can be found amongst Summer’s Bones…
Please like, subscribe and share! Press the bell to be notified when a new… Wait. No. Well, do some of those things at least.
Until next time Forsaken,
Zach, Mol and the rest of the Doomspiral Team
30k Stretch Goal Hit + Interviews and Actual Play
9 months ago
– Wed, Sep 24, 2025 at 09:36:15 AM
Harken my word oh Forsaken!
Thanks to all of your support we’ve managed to hit our next stretch goal which means Zach will be writing an extra NPC to wander the lands of Wheftenhaal along with a quest of “greate ymport” for him to send you on.
Next up is another writing goal from Zach. Doomspiral comes with a thick and weighty campaign, one of the longest SoulMuppet has ever made, perhaps on par with Inevitable’s massive world. While Weftanhaal is everything we think you’ll need, we wanted to offer some advice on writing your own Doomspiral campaign, in case (somehow) ours isn’t big or expansive enough, or doesn't cover certain areas, themes or content you want to explore in your Doomspiral campaign.
Want to make your own MIRROR HYDRA? We want to help. - Art by Dwyn D'Alton Goode.
I’ve been writing my own Doomspiral project, Curse-Rotten Corvast, set in an enormous castle above the marshes of the Mirrormire and ruled by the three Curselords. We originally wanted to add it as part of the campaign, but it's been cut (for now) and is now planned as a (very high tier) stretch goal for the future. That said, I learnt a lot while writing Corvast, and am planning to put together a dedicated section on monster, ability and dungeon design, teaching you how to remix the principles of Doomspiral into your own content, however big or small.
Curse Rotten Corvast set on one of these spooky mountains behind the Mirrormire - Art by Dwyn D'Alton Goode.
Doomspiral will continue SoulMuppet’s time honoured and well beloved community license, allowing 3rd party creators to make their own Doomspiral campaigns (or monsters, dungeons, abilities, equipment or character backgrounds) without SoulMuppet taking a penny. Paint The Town Red has community content written for it before the full game even came out, and we want to continue that tradition here!
We’ll be announcing further stretch goals soon (probably once we hit the 40k one), so stay following to know what’s coming next!
Interviews
We've been doing press! So much press:
Zach spoke with Dan from the Fandomentals at GenCon earlier in the year about the creation, inspiration and dodge-rolling of Doomspiral.
“The first real step for us was thinking about the joys of playing Souls games. The really tight and interconnected world, the sense of mystery that unravels and reveals itself not through dialogue, but more through bits of environmental storytelling on items and the way that monsters exist, mechanically interesting tactical puzzle combat.”
The Weekly Scroll will be interviewing Zach and Nick Thursday 24th September LIVE on twitch, with a Vod available later on YouTube. Be sure to jump in chat if you have any questions or want first watch.
Want to see how Doomspiral could run at your table? Doomspiral's co-creator Zach will be running a game of Doomspiral on EUphoriaAP on Monday 29th September at 7pm BST. Join Aida, Fondue, Emily Greymoore and Jess Jewell as Zach takes them on an adventure through the depths of Saltcrag, the adventure from our lovely quickstart.
Do you want to run Doomspiral on your channel? Or write a review? Get in touch with [email protected]!
Thanks again folks,
Zach, Mol and the rest of the Doomspiral team
Quickstart Updates, Next Stretch Goal and a Region Rundown
9 months ago
– Mon, Sep 22, 2025 at 06:18:40 AM
Greetings Forsaken,
We creep ever closer to the next stretch goal. Zach has recklessly promised to dress Aegnmere in root vegetable themed armour if we hit the goal today. What a noble and foolhardy oath they have sworn! Let’s hope we land it today.
On Friday, we had an amazing Launch Party on Friday at the Arcanist’s Tavern in London. Thanks to our hosts, all our guests, and the team from the Moonshine Adventure Company for helping us put on a great event. Be sure to follow us, and Moonshine Adventure Co, over on socials to see some more great photos of the event (Including Zach dressed as The Archivist of the Threaded Archive, one of the Saints in Weftenhaal).
Photograph by Lyssa from Women of TTRPG
Quickstart Updates
Following some feedback on the quickstart adventure, we’ve made a few adjustments and added some new content.
The update:
Clarifies the initiative system, making it clear you roll each round.
Clarifies the room numbers and doors on the ground floor, to make it clear which rooms go where.
For a small quality of life change, we added a new NPC, Vycrum the Nomad, an imprisoned warrior from the Unconquered Lands. We felt Saltcrag was a bit fight/exploration heavy and didn’t have enough roleplaying.
We’ve got further updates planned… We've had some feedback that the starter dungeon is too easy. We were aiming for an Undead Asylum-ish level of difficulty, but it's clear you want something harder! We're working on a new version that makes it more challenging, upping the ferocity of the monsters, and hitting a few of the more powerful player abilities that remove monster’s Move dice and deal lots of damage.
Expect this update in the next week or so!
Region Rundown: The Floodplains
Tar Anau, the Storm Tower and The Floodplains - Art by Dwyn D'Alton Goode
Nick here! In the heart of Weftenthaal is the Divine City of Tar Valarn, where the gods once dwelt - but now they are missing, where might they be? One answer lies west in the City of Tar Anau, the centre of the domain of Gwyddain. There is little doubt the Rain-Tamer is anywhere but atop his steeple-tower at the heart of the city, for there the thunderheads gather and the rain falls unending… enough to sink the entire region even as the lightning rings the great bell atop Gwyddain’s tower.
This is how you find the Floodplains, knee deep in the deluge, blurring the gap between the western sea and the central mountains. Perhaps you’ll seek the higher ground where diseased miners scour the poisoned earth for sky-fallen stone? Or perhaps you’ll follow the waters, because they’re flowing into the mountains, and they have to be going somewhere. Wherever you go, keep your weapons close; danger lurks among the driftwood, and in the bellies of beached leviathans…
We don’t want to spoil too many of the surprises that await you, so let’s talk instead about what goes into one of the Regions of Doomspiral. After an introduction to the vibes of a region, you get the Wandering Table detailing various groups or events that could befall the Forsaken, of both agreeable and disagreeable varieties. As examples, in the Floodplains you might meet Pelle and his boat-bound salvage-shop, roving soldiers from the flooded city looking for trouble, or you might see a star drop from the very heavens before you…
The glorious lord of Rains and tamer of Lightning, cloud-plumed and mantled in wolf skin. His sling crackles with shrieking, searing Nightstone and his great sword is wreathed in barbed arcs of skyfire. - Art by Dwyn D'Alton Goode
After that, the Region itself is keyed. Each of the campaign’s regions is split into several sub-regions, which themselves each contain a number of locations for the Forsaken to find and explore. Let’s quickly run down the Drowned Coast sub-region, the very western-most edge of Weftenthaal. Its three locations are a lighthouse which still burns with a blood-red flame, the craggy cliffs holding back the sea and the view of something strange beneath the waves, and finally a beached leviathan from fathomless deeps - like we said, beware the squirming beneath its skin…
This doesn’t even get to the Flooded city in the Region’s centre and Storm Tower in its depths, itself a substantial dungeon to explore full of threat and danger. Hopefully it has whet your appetites for the dangers and mysteries you might find in the lands of Weftenthaal - all we can promise is that this is only the surface of the Floodplains, itself one of the half-dozen regions of Weftenthaal, let alone the greater dungeons therein.
Floodplain shown on the Doomspiral Map by Fernando Salvaterra
Zach again! I’ll be writing an update later this week on the two new types of abilities available to the Forsaken. Let us know if you want to hear more about about the Forbidden Names of Flame or the Decoctions!
Please continue to share Doomspiral on all of the socials, tell your friends and speedrunning communities, and if you have any photos of the launch party email them to [email protected].
Thanks
Zach, Nick, Mol and the rest of the Doomspiral Team
100% Funded and 1st Stretch Goal Hit. Miniboss Preview: The Ash Seeking-Rook
9 months ago
– Wed, Sep 17, 2025 at 07:06:42 AM
Greetings Forsaken,
Celebrations are in order, we’ve successfully funded on day one!
But this world is far from over, we’ve got a full month to go so keep learning those boss patterns, supporting each other and sharing this game with your friends. We’ve also completely sold out of Dwyn’s banners, so a massive thank you to those who have backed at this level from both us and from Dwyn. You’ll get an email at the end of the campaign asking which God you’d like illustrated, please keep eyes out for that!
What’s next?!
We’ve got some exciting stretch goals on the horizon. Both Nick and Zach want to write some additional horrible characters to meet along your journey plus Zach wants to share their knowledge on writing your own Doomspiral material!
Nick's character, Motley the Crow, is already funded! Motley was an early addition to the manuscript who we cut about a year ago to squeeze in more NPCs, but now he's BACK baybee. Nick's Elden Ring: Nightreign character is actually Motley, so he's one of our favourites and I'm happy we could add him again.
A Forsaken standing beside a Tether, threads of Fate caught on its metal bards.
Next up is Zach writing Aengmere of Basseyngad. What is there to be known about Basseyngad though? There's two Character Background's in the book: the Waterfall Guard and the Tundra Wanderer, as well as this quote from the Traversing the World heading, in the voice of Aegnmere himself:
“Oh ho! You know it too?
In this land of gods and fate and damnation,
It is easy to forget the simple pleasures
Of an unexpected copse of trees
Or a pleasingly shaped rock!”
Aengmere of Basseyngad
I'll spill more beans on this cheerful fellow in the next update.
Teasers: The Ash-Seeking Rook
Zach/Jelly here, I thought I’d share some bits of writing we’ve done recently. The Ash-Seeking Rook is a mini-boss from one of the areas of the campaign, the Seared Lands. The Seared Lands and their ruined city of Gilcaras are a blasted, grey ruin, endless dunes of ash, and flame-sculpted rock. The Rook, however, is one of the servants of Gentle Ahm, the God of Death, sent to collect the bones of the dead and bring them to rest. What might this mighty creature be doing so far from Ahm’s great underground Necropolis? (another area you visit during the game… more on this later!)
Ahm must have sent the Ash-Seeking Rook to the Seared Lands for a reason, and it is driving the Rook mad. You can perhaps appease it by fulfilling its mysterious quest, by solving the mystery of who or what has been killed, or meet it in violence to venture further into the Seared Lands. Something truly powerful must have died to justify this mission. The real manuscript will tell you who, but we’re going to keep it a secret!
The Rook is a classic example of a good Monster from this game, built around a particularly flavourful gimmick. If you roll Rook’s 3 Move Dice and the total is less than 10, you can’t attack it. This forces players to either focus on ranged attacks, or wait for the bird to roll its higher, damage dealing Moves (like Claw or the nasty unblockable Beak attack). It also penalising using lots of weapons, armour and shields, on one move (the grab and drop) and rewards it elsewhere (the Wing Buffet), which penalises lightly armoured ranged attackers.
It also drops a fantastic piece of treasure: The Rook Spiritstone. Characters can equip Embellishments like this one to gain unique benefits to customise their build. The various Spiritstones are all themed after potent creatures, and this one is a Rook, one of the birds that serve the Death God. As a result, the Rook, hoping to carry ashes home to the Necropolis, gets extra Stamina Dice when an ally dies. This is obviously incredibly situational, only really having an effect with tough battles and not in ones where characters are likely to go down, but useful on any character hungry for Stamina Dice.
Dwyn also did a piece of art for the Rook, and we have a sketch to share with you. I thought I’d share the prompt too: Ash-Seeking Rook - Magnificent, feral, shadow-casting. A fuckoff huge gravebird, the size and temperament of a dragon. A servant of Gentle Ahm, tasked to collect a corpse, but driven mad by its failure. The landscape is volcanic: ragged, raw, blades of stone erupting from the ash which builds pyramids of grey around their bases.
A WIP piece of the Ash Seeking Rook from Dwyn
We can talk this much about one monster, and Doomspiral literally has scores upon scores of creatures with this much care and detail lathered over them.
If you enjoyed this and want to hear more, share the post, let us know in the comments and continue to support the project. I might start a thread soon about my plans for my stretch goal, and we could do dozens of this kind of update, covering regions, dungeons and monsters galore!